Physics
Appearance
- Handmade Hero: Physics Playlist
- melax/sandbox: sandbox for various 3d math, geometry, graphics and physics code
- Creating a Game Physics Engine with C++
- Ming-Lun "Allen" Chou: Game Physics Series
- An Introduction to Physically Based Modeling
- Pixar Research - Physically Based Modeling
- Game Physics in One Weekend
- Designing a physics engine
- Envato Tuts: How to Create a Custom 2D Physics Engine: The Core Engine
- Celeste & TowerFall Physics
- Sonic Physics Guide
- Virtual Method's Blog: Physics 101 : Understanding physics simulation (using Internet Archive Wayback Machine)
Rigid Body Dynamics and Collision Detection
[edit]- Toptal: Video Game Physics Tutorial - Part I: An Introduction to Rigid Body Dynamics
- Toptal: Video Game Physics Tutorial - Part II: Collision Detection for Solid Objects
- Chris Hecker: Rigid Body Dynamics
- N-Dimensional Rigid Body Dynamics
- Virtual Method's Blog: Physics 101 #2: Rigid bodies (using Internet Archive Wayback Machine)
Fluid Simulation
[edit]- Coding Adventure: Simulating Fluids
- Coding Adventure: Rendering Fluids
- I Tried Putting my Fluid Simulation on a Planet
- NVIDIA Developer: Chapter 38. Fast Fluid Dynamics Simulation on the GPU
- Particle-based Viscoelastic Fluid Simulation
- Fluid Simulation (with WebGL demo)
- Realtime Fluid Simulation: Projection
- Fluid dynamics feels natural once you start with quantum mechanics
- How do you simulate what isn‘t there – and still make sense of it?